The Deathslinger’s ingenuity affords him the ability to Reel in bounties with a unique invention—a heavily modified, hybrid rifle that replaces conventional ammunition with a razor-sharp spear affixed to a chain.
THE REDEEMER
Press and hold the Power button to aim down sights. Press the Attack button to shoot a spear that can lodge itself in a Survivor, allowing them to be Reeled in towards The Deathslinger against their will.
Reel:
While a Survivor is speared by The Redeemer, press and hold the Power button to Reel them in towards you. Survivors may struggle against the chain or use the environment to pressure the chain to break. Doing so will result in briefly stunning The Deathslinger as well as putting The Survivor in the injured state and applying the Deep Wound status effect. Using a basic attack while a Survivor is speared will break the chain without applying a penalty to either The Deathslinger or The Survivor. Successfully hitting a Survivor with a basic attack while they are speared and healthy will also apply the Deep Wound status effect.
Reload:
The Redeemer must be Reloaded after every shot, before it may be fired again. Press the Active Ability button to Reload The Redeemer.
A tincture of oils and extracts purchased from a travelling salesman. Purported to cure all that ails you.
IncreasesThe Redeemer's reeling speed by 2.5%.
Spit Polish RagCommon
A grimy piece of burlap. Spit and elbow grease was enough to wipe down the speargun in the heat of a shootout.
DecreasesThe Redeemer's miss cooldown by 0.25 seconds.
Chewing TobaccoUncommon
A can of clipped and sweetened tobacco leaves lifted from a gutted body in Glenvale. Stimulates the nervous system.
Decreases the stun duration when Survivors break free by 0.25 seconds.
Jaw SmasherUncommon
The bullet that ripped through Caleb’s jaw during a frenzied shootout. It brings back a burning desire for revenge.
Increases movement speed by 1.5% while aiming down The Redeemer's sights.
Marshal's BadgeUncommon
A silver badge taken from the corpse of a lawman in Arizona Territory who interfered with the Hellshire Gang’s bounties.
Decreases Terror Radius by 4 meters while aiming down The Redeemer's sights.
Poison Oak LeavesUncommon
An ordinary looking plant, Caleb found that spears coated in its oil caused unbearable blistering around wounds.
Increases Survivor mend time by 1.5 seconds.
Rusted SpikeUncommon
A railroad spike that Caleb fastened to the front of the Speargun during a moment of morbid curiosity. The dull tip prevents it from cleanly piercing its target.
Hitting a Survivor with The Redeemer while they are being reeled in inflicts Mangled for 60 seconds.
Mangled increases time required to heal by 25% for a set duration or until fully healed.
Bayshore’s Gold ToothRare
A golden tooth torn from Henry Bayshore as he screamed for mercy, hours before he was finished off.
IncreasesThe Redeemer's reeling speed by 5%.
Honey Locust ThornsRare
Angered with a bounty who fled twice before, Caleb twisted thorn branches onto a spear and let it loose.
Breaking free from the spear inflicts Mangled for 70 seconds.
Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed.
Tin Oil CanRare
A can holding a small amount of oil to reduce friction in machinery. Early models of the Speargun were notorious for jamming, and oil had to be readily available.
DecreasesThe Redeemer's miss cooldown by 0.5 seconds.
Wanted PosterRare
The yellowed remains of a wanted poster for Mason Kelly. Kept Caleb focused on the hunt.
Increases movement speed by 3% while aiming down The Redeemer's sights.
Warden’s KeysRare
The dull jangle of the keys evokes a furious memory within Caleb.
DecreasesThe Redeemer's reload time by 0.35 seconds.
Barbed WireVery rare
Pliable American made steel lined with sharp barbs. Despite its simplicity, Caleb found it could be wrapped around a spear to increase its viciousness.
Increases Survivor mend time by 3.5 seconds.
Bayshore’s CigarVery rare
A quality cigar, plucked from the jacket of Caleb’s boss while he wailed over the spear lodged in his abdomen.
Decreases the stun duration when Survivors break free by 0.75 second.
Gold Creek WhiskeyVery rare
Warm comfort in a bottle that quelled Caleb’s anger and slowed his step.
Decreases Terror Radius by 8 meters while aiming down The Redeemer's sights.
Prison ChainVery rare
A thick, heavy chain that once held a steel ball and latched to Caleb’s ankle. It’s been repurposed to hook onto a spear.
Increases time required for a Survivor to break free from a spear by 10%.
Hellshire IronVisceral
The Hellshire Gang’s branding iron. Despite folklore, it never made its mark on new initiates, instead having been used to brand particularly quarrelsome bounties.
When a Survivor is speared, gain Undetectable. The effect persists for 10 seconds after the Survivor is no longer speared.
Undetectable hides the Killer's aura, Terror Radius and Red Stain.
Iridescent CoinVisceral
A glass-like coin molded from The Fog itself. Payment to the bounty hunter for services rendered.
Survivors speared from at least 12 meters away are inflicted with Exposed for as long as they remain speared.
Exposed survivors will be downed by basic attacks even if uninjured.