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Builds

Killer·Intermediate

The Dredge

Reign of DarknessPowerReign of Darkness
Like a dark thought, The Dredge is difficult to shake. And when night falls, it is nearly impossible.

SPECIAL ABILITY: THE GLOAMING

Press and hold the Power button to activate. Once activated, The Dredge leaves a Remnant behind. Aim at a locker and press the Ability button to Teleport into it or press the Attack button to return to the Remnant. The Remnant is disabled when teleporting to a locker, or when a Survivor touches it. While in a locker, aim at any other locker and press the Ability button to Teleport again. Each Teleport consumes a Power Token. Exiting the locker or returning to your Remnant will activate The Gloaming's cooldown, after which all Power Tokens are recharged.

Survivors can place locks on lockers to slow The Dredge exiting them. The Dredge can break locks by exiting the locked locker or performing a base attack on the lock. Each locker can only be locked once.

SPECIAL ABILITY: NIGHTFALL

The Nightfall Meter builds when a healthy Survivor is injured, a Survivor is hooked, or the Teleport power is used. The Nightfall Meter also fills faster for each Survivor in the injured state. Once the Nightfall Meter is full, Nightfall begins.

During Nightfall, Survivors must navigate in total darkness, The Dredge’s Teleport is faster with a shorter cooldown, and gains Undetectable. Nightfall ends after 60 seconds.

Teachable perks

  • Darkness Revealed
  • Dissolution
  • Septic Touch

The Dredge builds

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  • Caffeine TabletsCommon
    Stamper’s followers were told not to sleep, or they would bring the wrath of Druanee upon them. Towards the end, he brought in drugs from the mainland.

    Auras of locked lockers are visible while charging The Gloaming and Teleporting.
  • Follower’s CowlCommon
    They believed the cowls proved their enlightenment, but they merely kept them in darkness.

    Teleporting to the Remnant will activate Killer Instinct even when not in Nightfall.
  • Mortar and PestleCommon
    Disconnected from the world and modern medicine, Stamper's followers originally had to make do with the flora local to the island.

    The Dredge will emerge from its Remnant facing the same direction as when Teleport is activated instead of the direction facing when the Remnant was placed.

  • Wooden PlankCommon
    A wooden plank torn from the stage where Otto Stamper sacrificed a meddling journalist.

    Increases the amount Nightfall charges when a Survivor is hooked by 25%.
  • Air FreshenerUncommon
    After her parents were found, this was in the bag of belongings the police returned. Haddie doesn’t know why she keeps it.

    Adds 1 additional Power Token for Teleporting.
  • Burnt LettersUncommon
    Some followers tried to write letters home. Stamper ensured that nobody would have contact with the outside world.

    Increases the amount Nightfall charges when injuring a Survivor by 25%.
  • Fallen ShingleUncommon
    After the Ottomarians were subsumed by The Dredge, the mansion fell into disrepair.

    Using Reign of Darkness increases Nightfall charge speed by an additional 15% per second.
  • Haddie’s CalendarUncommon
    She planned to cross out each day until her parents took her to India, but when tragedy struck, she abandoned her calendar.

    Decreases the time to exit a locked locker by 0.4 seconds.
  • Malthinker’s SkullUncommon
    Those who brought negativity to the commune would mysteriously disappear from time to time. Their remains were never found… until The Dredge brought them up.

    Increases Nightfall charge speed by 25% while any Survivor is injured.
  • Broken DollRare
    Followers brought their families to live in a utopia. None of them were spared.

    Increases the duration of Nightfall by 20 seconds.
  • Destroyed PillowRare
    While not allowed to sleep, leaders among the Ottomarians tore sleeping supplies to shreds to prevent malthinkers from sneaking off to nap.

    Decreases Teleport cooldown by 2.5 seconds during Nightfall.
  • Ottomarian WritingRare
    The words of Otto Stamper were the only words available for his followers to read, decrying malthink and malspeak.

    Decreases Teleport cooldown by 2 seconds while not in Nightfall.
  • War HelmetRare
    While investigating an Overlap in the Alps, she found an abandoned war bunker. She took a helmet from it after the Overlap nearly took her.

    Increases Killer Instinct duration by 1.5 seconds.
  • Worry StoneRare
    While the Ottomarians were told to think only positive thoughts, some kept these stones in their pockets to rub when negative thoughts arose.

    Reveals the aura of a Survivor for 6 seconds when they lock a locker.
  • Boat KeyVery rare
    Only one boat allowed people on and off the island, and the keys were hidden away to prevent deserters.

    Increases Teleport speed by 16% while not in Nightfall.When the exit gates are powered, all active locks are instantly broken.
  • Field RecorderVery rare
    Haddie documented all of her forays near Overlaps, to prove not only to the world but herself what she saw and felt.

    Nightfall is active at the start of the trial.Nightfall is automatically triggered when the last generator is repaired.Any Survivor that comes into contact with a Remnant is afflicted with the Exhausted status effect for 15 seconds.

    Exhausted prevents Survivors from activating certain perks.
  • Lavalier MicrophoneVery rare
    She kept a lav mic nearby, allowing her to record her innermost feelings when under great stress.

    Survivor auras are revealed for 3 seconds when using the last Teleport token.When entering a locker using Teleport, other lockers within 6 meters of Survivors open and slam their doors.
  • Tilling BladeVery rare
    The island was self-sufficient, and followers tilled the tough soil to grow crops during the warm season.

    When a Survivor is injured from full health during Nightfall, they are afflicted with the Blindness, Hemorrhage, and Mangled status effects for 80 seconds.

    Blindness prevents Survivors from seeing auras.

    Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until healed.

    Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed.
  • Iridescent Wooden PlankVisceral
    Once the journalist’s blood stained the wooden boards of the stage, everything was set into motion for The Dredge’s arrival.

    Survivors are afflicted with the Exposed status effect for the last 12 seconds of Nightfall.

    Exposed Survivors are downed by basic attacks, even if uninjured.
  • Sacrificial KnifeVisceral
    When a journalist attempted to warn the Ottomarians of his true task, he slit her throat as a warning to any dissenters.

    Exiting a locker during Nightfall blocks all vault locations within 16 meters for 5 seconds.
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