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Killer·Intermediate

The Lich

VILE DARKNESSPowerVILE DARKNESS
Bound with the skin and flesh of men, the Book is packed with spells both forbidden and wicked.

To select a Spell, hold Ability button 1 to open the Spell selection. The Lich has 4 different Spells:

Mage Hand: Creates a magical hand that lifts downed pallets or blocks upright pallets for 4 seconds.Flight of the Damned: Conjures 5 flying entities that pass through obstacles and injure Survivors.Dispelling Sphere: Casts a moving invisible sphere that reveals Survivors & temporarily disables Magic Items.Fly: Briefly move faster, ignoring vaults and pallets.

SPECIAL ITEM: MAGIC ITEMS

Treasure Chests found around the map can contain Magic Items for Survivors to equip. These include Boots/Gauntlets of:

The Interloper: When Mage Hand is used, reveals aura of affected pallets and applies Haste for 4 seconds.The Nightwatch: Reveals auras of Flight of the Damned.The Archivist: Makes Dispelling Sphere visible.The Skyguard: Reveals The Lich's aura during Fly and for a few seconds after.Additionally, upon procurement, all Magic Items briefly reveal Vecna's aura.

SPECIAL ITEMS: HAND & EYE OF VECNA

Rarely, Treasure Chests contain the Hand or Eye of Vecna. When picked up and used by a Survivor at full health, they cost them a health state, reveal their location with Killer Instinct for 4 seconds, and grant them a special ability.

Hand of Vecna: A Fast Locker Entry teleports the Survivor to a further locker.Eye of Vecna: A Fast Locker Exit hides the Survivor's aura and grants Haste for 12 seconds.

Teachable perks

  • Dark Arrogance

The Lich builds

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  • Crystal BallCommon
    Used by spellcasters for centuries to scry upon friend and foe alike.

    When a Survivor is revealed by Dispelling Sphere, the Killer Instinct effect lasts for an additional 1 seconds.
  • Raven's FeatherCommon
    A material component most typically used for the Fly spell.

    Increases duration of the Fly spell by 0.5 second.
  • Tattered HeadbandCommon
    An enchanted accessory once owned by a powerful summoner. It still carries a whisper of its former magic.

    Increases the distance of Flight of the Damned’s spectral entities by 4 meters.

Trickster's GloveCommon
A glove once belonging to an arcane trickster whose mastery of Mage Hand clings to its fibers.

Increases the time Mage Hand holds a pallet up by 0.3 second.
  • Glass EyeUncommon
    A material component used to cast spells of detection.

    Increases the size of Dispelling Sphere by 2 meters and its movement speed by 10%.
  • Lantern of RevealingUncommon
    Even those who evade your attacks cannot evade your gaze.

    Reveals the aura of Survivors narrowly missed by Flight of the Damned for 3 seconds.
  • Potion of SpeedUncommon
    A curious concoction that downgrades the rules of physics to mere suggestions.

    Decreases the period where you cannot attack after casting Fly by 0.1 seconds.
  • Ring of Spell StoringUncommon
    A magical ring that rewards those who are well-prepared.

    Decreases the cooldown of all spells by 1 second.
  • Ring of TelekinesisUncommon
    Its arcane energy crackles to life when its user manipulates objects from afar.

    Whenever you cast Mage Hand on an upright Pallet, for 10 seconds, you basic-vault Windows 10% faster.
  • Boots of SpeedRare
    A simple click of their heels grants their wearer incredible pace.

    Casting Mage Hand grants you 3% Haste for 2 seconds.

    Haste increases Killer movement speed.
  • Cloak of ElvenkindRare
    Its colors are constantly shifting, making you more difficult to detect from afar.

    Reduces Terror Radius by 22 meters while the Fly spell is active.
  • Ornate HornRare
    Once used to rally troops to battle, its very presence brings great armies to bear.

    Increases the number of entities created by Flight of the Damned by 1.
  • Pearl of PowerRare
    Its shimmering face energizes mages who hold it, allowing them to cast more spells.

    Reduces the remaining cooldown for your spells by 2 seconds each time you land a basic attack.
  • Staff of WitheringRare
    Its necrotic power brings its targets closer to death.

    Dispelling Sphere causes the Exhausted status effect for 30 seconds to Survivors who enter its radius.

    Exhausted prevents Survivors from activating exhausting perks.
  • Bag of HoldingVery rare
    The realm itself bends to its astounding capacity, populating trials with even more to take.

    Two Treasure Chests are guaranteed to roll 1 on the dice roll.Opening Treasure Chests grants the Oblivious status effect to Survivors for 15 seconds.

    Oblivious prevents Survivors from hearing and being affected by the Killer's Terror Radius.
  • Cloak of InvisibilityVery rare
    A powerful magic item, envied by rogues and the conflict-averse alike.

    Gain Undetectable for 20 seconds each time all of your spells are on cooldown at the same time.

    Undetectable hides the Killer's aura, Terror Radius, and Red Stain.
  • Dragontooth DaggerVery rare
    Made from the actual tooth of a dragon, its edge is jagged and cruel.

    Applies Hemorrhage and Mangled status effects to Survivors hit with a basic attack while holding a Magic Item for 60 seconds.

    Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured survivors. This lasts for a set duration or until fully healed.

    Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed.
  • Robe of EyesVery rare
    When worn, none can escape its bearer’s unyielding gaze.

    Reveals the auras of Survivors within 6 meters of a Treasure Chest for 4 seconds each time you cast a spell.
  • Iridescent Book of Vile DarknessVisceral
    The ultimate compilation of cruelty, wickedness and depravity.

    Using the Fly spell to pass through any vault location blocks that location for Survivors for 45 seconds.Lowers the number of spectral entities created by Flight of the Damned by 3 and makes them fly lower to the ground.
  • Vorpal SwordVisceral
    A powerful magical artifact whose blade has severed many a head from its accompanying body.

    Any injured Survivor that enters a Dispelling Sphere screams and gains Broken for 30 seconds.Whenever you cast Mage Hand on a dropped Pallet, after 4 seconds, it special-breaks.

    Broken prevents Survivors from being healed.
  • Languid Touch
    Weave Attunement
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