A powerful and violent last breath snatched from Crotus Prenn Asylum warden Patrick Spencer. Channelling its energy allows The Nurse to pierce and jump through the spirit world in a Blink multiple times in a row. Doing so leaves her in a state of fatigue.
Grants the Blink.Grants 1 additional Chain Blink.Attacks made after a Blink but before the ensuing fatigue are special attacks.After a Blink but before the ensuing fatigue, The Nurse can interrupt and grab Survivors.
A dull, partially rusted and stained metallic spoon. Confiscated from room 202's patient, the "Bad Man".
Hitting a survivor with a successful Blink Attack causes their sounds of pain to be 50% louder for 60 seconds.
Plaid FlannelCommon
A torn piece of red and black plaid flannel. The scrap of fabric imbues The Nurse with devastating focus.
Allows the Nurse to see the Blink target location.
White Nit CombCommon
A parasitic nit comb taken from the clinic. Once the symbol of a deep connection between an anxious patient and her nurse.
Decreases the length of Blink Attack lunges by 50%.Increases Bloodpoints for Blink Attack score events by 100%.
Wooden HorseCommon
An unpainted toy carved out of cheap wood to resemble a horse. Once the symbol of a deep connection between a catatonic patient and his nurse.
Decreases extra fatigue from missed Blink Attacks by 50%.
Bad Man KeepsakeUncommon
A rotten molar extirpated from the "Bad Man's" cold dead hand.
Hitting a survivor with a successful Blink Attack causes their aura to be revealed when healing or being healed within a 28 meter range for 60 seconds.
Catatonic Boy's TreasureUncommon
A pine-cone which unexpectedly calmed a patient's repetitive movement. Taken from the catatonic boy's body.
Decreases extra fatigue from chain Blinks by 65%.
Dark CinctureUncommon
A black rope used as a belt in times of mourning. Taken from Father Campbell's body.
Increases movement speed after a Blink but before the following fatigue by 30%.
Dull BraceletUncommon
A worthless piece of jewelry that might have had an important significance to someone. Taken from the anxious girl's body.
Decreases maximum Blink distance by 20%.Increases Bloodpoints for Precise Blink score events by 100%.
Pocket WatchUncommon
A charred and broken pocket watch with rattling pieces. Taken from Nurse Moris' body.
Increases the time before The Nurse succumbs to fatigue after Blinking by 20%.
Anxious GaspRare
The gasp of surprise collected from an anxious girl which The Nurse was fond of. Twitches vigorously at The Nurse's touch.
Blinking past a survivor causes them to scream and awards 200 Bloodpoints for spooking them.
Ataxic RespirationRare
The irregular and deteriorating breath collected from the catatonic boy. Normally stable and calm, becomes incredibly agitated at The Nurse's touch.
Decreases base Blink fatigue duration by 7%.
Fragile WheezeRare
The whistling and rattling breath stolen from Father Campbell. Silently curves and bends at The Nurse's touch.
Blink Attacks inflict the Mangled status effect for 70 seconds.
Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed.
Heavy PantingRare
The slow and bulging breath stolen from the orderly. Dimly oscillates at The Nurse's touch.
Extends the duration of a lunge after more than one Blink by 10%.
Spasmodic BreathRare
The twitchy and tremulous breath stolen from the "Bad Man." Aggressively pulses and jumps at The Nurse's touch.
Hitting a survivor with a successful Blink Attack disables the ability to Blink and increases the Nurse's base movement speed to 4.6 m/s for 60 seconds.
"Bad Man's" Last BreathVery rare
A powerful last breath snatched from Crotus Prenn asylum patient "the Bad Man." In the hands of The Nurse, it jolts with intensity.
Hitting a survivor with a successful Blink Attack grants the Nurse Undetectable for 25 seconds. This effect may be only triggered once every 45 seconds.
Undetectable hides the Killer's aura, Terror Radius, and Red Stain.
Campbell's Last BreathVery rare
A powerful last breath snatched from Crotus Prenn asylum priest Father Campbell. In the hands of The Nurse, it crackles with intensity.
After reappearing from a fully charged Blink, The Nurse immediately Blinks at full charge in the direction she is currently facing.This only works if The Nurse has a remaining Blink charge.
Jenner's Last BreathVery rare
A powerful last breath snatched from Crotus Prenn asylum patient Mary Jenner. In the hands of The Nurse, it trembles with intensity.
Once The Nurse has exhausted all of her Blinks, allows The Nurse to immediately Blink back to her original position by pressing the Active Ability Button.Must be triggered before The Nurse succumbs to fatigue.After returning to her original position, The Nurse will have one Blink charge ready.
Kavanagh's Last BreathVery rare
A powerful last breath snatched from Crotus Prenn asylum orderly Harvey Kavanagh. In the hands of The Nurse, it wobbles with intensity.
When succumbing to fatigue, any Survivors within 8 meters of The Nurse are afflicted with the Blindness status effect for 60 seconds.
Blindness prevents Survivors from seeing auras.
MatchboxVisceral
A matchbox containing an odd collection of mismatched buttons. Serves as a reminder of a horrible place.
Sets maximum number of Blink charges to 1.Increases The Nurse's base movement speed to 4.4 m/s.
Torn BookmarkVisceral
A white and pristine piece of ribbon once attached to a sacred book. Serves as the symbol of a dispute.
Adds 1 Blink charge.Increases Blink recharge time by 30%.